VCDA Graphic Design Lecture Series
Poketo
Tues. November 1st at 7pm in the UT...on campus
www.Poketo.com
Saturday, October 29, 2011
Saturday, October 15, 2011
Thursday, October 13, 2011
This Job Has No Title (Just Words And A Tune)
If you get that reference, extra points.
Polychrome is a small design group that does big work. In the last few
years we've made videos, renderings, environmental graphics, motion
graphics, websites, web apps, identities, album covers and full brand
campaigns. We're successful, growing, and always evolving. We like to
think we can do just about anything. Often that's what we're asked to do.
This means we're very busy with interesting work, but it also means
it's a bit hard to describe the 'job' we need someone to help us do. The
reality is that the job is doing whatever is needed in one of Los
Angeles' most active creative shops. You should be a creative person,
with hands on skills, but most of all you'll need to be uncommonly
detail oriented. You should be able to ramp up fast and have a
spider-sense about what to worry about and when. You should enjoy making
lists, checking things off, and obsess about making things perfect. We
need a great communicator, someone who's not shy, and who will enjoy
spending time with bold personalities. We'll need to put you in front of
clients and they're going to need to come back and tell us that you're
awesome.
We've deliberately kept our first team very small —
working with us means fitting in with the rhythm and the flow of the
group. Culture is important here. Work is life with us, and we're picky
about who we live with. We'd expect you to be the same.
Technically: know the internet, know Adobe apps, know Office apps, be
smart about general tech and hungry about knowing what's new and
interesting. A design background is good, but a good design sensibility,
street smarts, communication and project management skills are more
important. The people who ask us to create work expect both great
results and a great experience while it gets done. Process is more than
half the game. Nothing can fall through the cracks here. Maybe this
means you've trained as a creative person, but you gravitate towards
details and admin. Maybe you're an administrative person, with a
creative streak that you're not expressing at your current gig.
You've probably been beating the streets more than us, but there's
likely no job at any studio in LA that is going to resemble this.
There's no junk work, pizza coupons, or banner garbage that gets done at
Polychrome. We're looking for hands on help with our most important
projects. You won't be bored.
If this sounds interesting, get
in touch. We will make interviews quick — we'll both know if we're right
for each other within a few minutes. Come by, tell us your story, lunch
or coffee is on us.
Contact jobs@polychrome.com — please no
phone calls or resumes or gigantic PDF attachments of your portfolio.
Impress us early with your willingness to respect these requests. We
look forward to meeting. Cheers.
If you get that reference, extra points.
Polychrome is a small design group that does big work. In the last few years we've made videos, renderings, environmental graphics, motion graphics, websites, web apps, identities, album covers and full brand campaigns. We're successful, growing, and always evolving. We like to think we can do just about anything. Often that's what we're asked to do.
This means we're very busy with interesting work, but it also means it's a bit hard to describe the 'job' we need someone to help us do. The reality is that the job is doing whatever is needed in one of Los Angeles' most active creative shops. You should be a creative person, with hands on skills, but most of all you'll need to be uncommonly detail oriented. You should be able to ramp up fast and have a spider-sense about what to worry about and when. You should enjoy making lists, checking things off, and obsess about making things perfect. We need a great communicator, someone who's not shy, and who will enjoy spending time with bold personalities. We'll need to put you in front of clients and they're going to need to come back and tell us that you're awesome.
We've deliberately kept our first team very small — working with us means fitting in with the rhythm and the flow of the group. Culture is important here. Work is life with us, and we're picky about who we live with. We'd expect you to be the same.
Technically: know the internet, know Adobe apps, know Office apps, be smart about general tech and hungry about knowing what's new and interesting. A design background is good, but a good design sensibility, street smarts, communication and project management skills are more important. The people who ask us to create work expect both great results and a great experience while it gets done. Process is more than half the game. Nothing can fall through the cracks here. Maybe this means you've trained as a creative person, but you gravitate towards details and admin. Maybe you're an administrative person, with a creative streak that you're not expressing at your current gig.
You've probably been beating the streets more than us, but there's likely no job at any studio in LA that is going to resemble this. There's no junk work, pizza coupons, or banner garbage that gets done at Polychrome. We're looking for hands on help with our most important projects. You won't be bored.
If this sounds interesting, get in touch. We will make interviews quick — we'll both know if we're right for each other within a few minutes. Come by, tell us your story, lunch or coffee is on us.
Contact jobs@polychrome.com — please no phone calls or resumes or gigantic PDF attachments of your portfolio. Impress us early with your willingness to respect these requests. We look forward to meeting. Cheers.
one, two, one, two
ucla dma mfa 2012 fall show
opening reception
october 13, 5pm
new wight gallery
open
october 14 - 19
10am - 5pm daily
http://dma.ucla.edu/exhibitions/mfa/1212/
ucla dma mfa 2012 fall show
opening reception
october 13, 5pm
new wight gallery
open
october 14 - 19
10am - 5pm daily
http://dma.ucla.edu/exhibitions/mfa/1212/
Less Is More
Declutter your brain by contemplating minimalist works from established and emerging artists (Larry Bell, Sol LeWitt, Anthony Sneed) at Shepard Fairey’s gallery, Subliminal Projects.
Opening reception, this Sat., 7-10 p.m Thru Nov. 5
1331 W. Sunset Blvd., b/t Elysian Park & Innes Aves., Echo Park (213-213-0078).
http://www.subliminalprojects.com/main/future/
Declutter your brain by contemplating minimalist works from established and emerging artists (Larry Bell, Sol LeWitt, Anthony Sneed) at Shepard Fairey’s gallery, Subliminal Projects.
Opening reception, this Sat., 7-10 p.m Thru Nov. 5
1331 W. Sunset Blvd., b/t Elysian Park & Innes Aves., Echo Park (213-213-0078).
http://www.subliminalprojects.com/main/future/
Wednesday, October 12, 2011
Media Design Matters
A new Art Center graduate track in social design combines communications and technology strategies with international field work.http://changeobserver.designobserver.com/feature/media-design-matters/30678/
Tuesday, October 11, 2011
Gajin Fujita: Made in L.A.
13 October 2011- 12 November 2011
Opening reception for the artist: Thursday, 13 October, 6-8 p.m.
http://www.lalouver.com/html/next.html
13 October 2011- 12 November 2011
Opening reception for the artist: Thursday, 13 October, 6-8 p.m.
http://www.lalouver.com/html/next.html
My friend, Sandrine Voillet is an art historian, curator, TV presenter and writer.
She presented the BBC series “Paris” which has been broadcast in the UK and all over the World. I like the way she describes herself with all of her interests and professions:
http://sandrinevoillet.com/
Monday, October 10, 2011
Essential Eames: The Design of Knowledge
Opening Reception October 13, 2011 6:30-8:30 PMRSVP: 310.396.5991 or RSVP@eamesoffice.com
Join us in raising a glass to our newly arrived stars: the Probability Machine and Celestial Mechanics.
Essential Eames explores the classic yet contemporary educational philosophies of Charles and Ray Eames through an intimate look at their films, exhibitions, presentations, and former staff members’ recollections. Three additional components from the original 1961 exhibition, Mathematica: A World of Numbers . . . and Beyond, are also featured: the Moebius Strip, History Wall and Image Wall.

Friday, October 7, 2011
Thursday, October 6, 2011
Pogue's Posts: Steve Jobs: Imitated, Never Duplicated
By By DAVID POGUE
Published: October 6, 2011
Why Apple's leader was a singular talent.
http://pogue.blogs.nytimes.com/2011/10/06/steve-jobs-imitated-never-duplicated/
some of you asked to see what my sister and her daughter are making - I've included the link below for their company, Bricolage:
http://bricolageshop.tumblr.com/
http://bricolageshop.tumblr.com/
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2011
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October
(15)
- VCDA Graphic Design Lecture Series Poketo Tues. N...
- Polychrome This Job Has No Title (Just Words An...
- one, two, one, two ucla dma mfa 2012 fall show...
- Steve Jobs Made Design Mainstream The Public Blog
- Less Is More Declutter your brain by contempla...
- CSULB Art Student Internship Fair Thursday, Oct. ...
- Media Design Matters A new Art Center graduate tr...
- Gajin Fujita: Made in L.A. 13 Oc...
- My friend, Sandrine Voillet is an art historian...
- Essential Eames: The Design o...
- Tim Biskup at This Los Angeles, October 14th h...
- Pogue's Posts: Steve Jobs: Imitated, Never Duplica...
- some of you asked to see what my sister and her da...
- CSULB Art Internship Fair will be held on Thursda...
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